Why is dungeoneering so slow to level up




















You all know better than this. Posted: Tue Mar 08, pm. Ok creepy With your matchmaking idea That would have to be so complex The lines of code would have to find levels near you which I don't understand why you still are against skillers , find the people that need the same floors, along with the "anti-quitter" which I don't see happening because realize if you get stuck in a dungeon and the whole group has to leave They are all quitters. I'm guessing you gonna say "well people can flag them as quitters Id hate that because anyone could flag anyone.

If you can come up with a minigame that has the same mechanics that you talking about or if Shane would post that this idea could be coded then I'd agree slightly.. But I'd allow any levels. I'm a lvl if you took my summoning away I'm just as worth having on a team as you are creepy.. Maybe more idk. I can tank and Ive got no problem with the creature called "stomp". Combat is broken dude lol I'm a maxed tank yet jagex see me as a instead of a I can cream you in dual arena anytime so don't tell me higher combat is better.

Privacy Policy — All rights reserved. Page 1 of 9. Previous topic Next topic. Joined: Sun Feb 05, am Posts: Location: Iron Maiden. Zant Twilit wrote: I personally disagree with all of this, Dungeoneering is one of my favorite skills.

Sadly i have proof it's a crap broken skill: This was after 15 minutes or so. Thanks team! I was even keying that time around cause I'd had enough of incompetent retards unable to do a simple job.

LIterally ALL the other 4 had to do was hit monsters and follow me. Can't even manage that. Useless tossers. Another failure. I don't think it should be a minigame i think it should be more open to solo play. Give me more exp. Not the same as people grouping but enough to make it an option.

If that's not possible might i suggest some changes to the skill. First the name. Dungeoneering is a stupid name. Is it even a real word? First things first the skill should be renamed babysitting. Basically the way you train babysitting is you get locked into a dungeon with 4 annoying turds.

ChrisT wrote: I quit reading after you started being lvl'ist of people with lower level combat than you. I'll continue reading when you get you head out of you lvl butt Oh don't talk rubbish. A level 3 keeps the team going with potions and food?

You don't need potions and food. You can literally run through these dungeons surviving off the food the monsters drop. Well you can if you've got the right combat levels. The only time you need a pot is to boost a door or perhaps for a boss. A lvl 3 skiller would slow the team down. Be useless in the boss fight. Useless in any fight. If he wants to dungeoneer he should dungeoneer within a level bracket. Think I'm being elitist? Don't care.

Quote: Saying it is crap is your own opinoin, which not everybody agrees with, so keep it to yourself. Anywho back to proving chris wrong look thijs guys stats up. Rage quits cause he dies ONCE.

He'd not be one hit so easily if he had a better defence level. And cause i'm not biased at all. I should also meantion I'm not just picking out the bad experiances and keeping hush hush about the good. The two screenshots i've posted so far are back to back runs.

I've not done anymore. If i happen to get a good run with a good team I'll be happy to post aboot it. I doubt i will though. King Kulla. Zant Twilit wrote: creepypirate Your right i'm wrong, you know everything, you are the smartest person on earth and all of your opinons are right And it seems you pretty much hate everything about runescape.

Makes me and alot of others wonder why you play a game that you complain about so much. Its like all the Justin Bieber videos.. Why would you go on a video that you hate just to comment about it. To set this topic straight this isn't a "what do we think of Creepy" topic it's a dungeoneering topic. So lets move on from me as I don't personally care. As I'm not allowed to be childish anymore I'll have to put forth actual arguments that can't be argued.

These are my demands jagex: Matchmaking. Well, I wouldn't strive to get the level straight the way - I found it really hard to stay concentrated for that long of a time.

You have to be careful as you might totally kill your feelings on dungeoneering. Dungeoneering is an odd skill. It's as slow as runecrafting for awhile. Then when you get prestige down and correct, at around level 60 dungeoneering it's extremely fast. You could gain a level a day from 60 to 80 easily if you dung with decent team for 2 hours a day.

I was wondering this myself, if I go with a random team on the dung world would I be able to go from 46 to a Chaotic Longsword in one week? I have my prestige all right already. Could be closer to 1, or 2, depending on how much you play. The hardest part is getting to One week might be pushing it 2 weeks is more reasonable.

Get 50 dungeoneering for 2 binds, and get a decent team from the forums. A reliable always there team will greatly increase xp rather than picking up random noobs who quit after a death, don't listen to keyer, and hoard all the drops for themselves. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. By using this site, you agree to our Guidelines and Privacy Policy.

RuneScape Questions Search In. Sign in to follow this Followers 0. A Celestial surgebox or Magical blastbox counts as an ammo bind. Bound items can be destroyed by dragging them to the trashcan in the bind-pool interface, or by choosing a right-click option. There is a confirmation message when doing this.

Bound items are automatically returned and equipped each time you start a new dungeon, and the loadout marked with a tick will be used from the start. You can't use alchemy on bound items, and you can't sell them to the smuggler either. Effective binds can make the difference between quick, efficient dungeons and slow dungeons with multiple deaths, so it is important to make good use of them. Note that if you have bound member's items on a Free to Play server, they will not appear and if you wish to bind a non member item, you will have to destroy all your bound member's items, as such, it is suggested that if you are not continuing your membership, you should rebind free to play items in replacement of your member items if you intend to continue training Dungeoneering.

Currently, the most efficient bind setup to use consists of a hybrid between Range and Magic combat, with Range being the primary style while Magic is used against monsters with strong Ranged defences, such as primal warriors and melee skeletons.

A hybrid setup is significantly more efficient than a single-style setup, as you do not need defensive binds to survive, and hybridding significantly speeds up guardian doors. If you have significantly higher melee stats than magic, you may prefer to bind a melee weapon over a magic weapon.

In order to use this loadout, you must have at least 54 Runecrafting in order to make Law Runes and Cosmic Runes at the start of the floor, as you will have arrows bound in the ammunition slot. When using Ranged, it is recommended to use the Sniper ring for increased accuracy. When using Magic, it is recommended to use the Blitzer ring, again for increased accuracy. These rings should be set to your quick-switch, with the Sniper being your primary.

If your magic is significantly lower than your melee stats, and you are using a weapon, use the Berserker ring class for your quick-switch. If you have completed the Daemonheim medium task list, set Sniper as your secondary class. Levels Bind the best shortbow you can access.

Shortbows are superior to longbows as they have increased damage, which allows rooms to be cleared faster, thus saving food and prayer. While longbows may have access to defensive abilities, this won't save enough food to compensate for the increased time in combat due to decreased damage per second. Levels Upon unlocking your second bind slot, you should elect for a defensive bind. If you encounter a rare slayer drop, such as a shadow silk hood or a blood necklace, you may prefer to swap out the body for said item.

Levels At this level, your priority shifts to a staff, unless your melee levels are significantly higher than your Magic level. The best staff available at this point is the Celestial catalytic staff , dropped from the Unholy cursebearer. If you choose to use a melee switch, any Primal 2-handed weapon will suffice. The Primal maul is one such example that can be unlocked early. A shadow silk hood is another common utility bind, as it makes clearing rooms more efficient and can lead to less harassment while doing puzzle rooms.

When using melee, it is recommended to use the Berserker or Tactician ring class for increased accuracy when using two-handed or one-handed weapons respectively. Levels Due to the Evolution of Combat update nearly any melee weapon can be used effectively, thus allowing more freedom in the player's preference. Though at this level, you should bind the best 2-handed sword , maul or spear you can wield as 1-handed weapons aren't that useful without a shield or an off-hand weapon. For your ammunition, bind either the best arrows you can use if you plan to range or law runes for teleporting.

Celestial surgebox has lost much of its usefulness as an ammunition bind due to the fact that it only provides air runes whereas the wooden staves provide all elemental runes. Levels This unlocks your second bind slot, which should be used for a defensive bind. Recommended binds are either the best platebody you can wear, or a shadow silk hood.

The hood should only be bound alone if you have less than 80 Defence, as it is only useful in certain situations, gives no defence for bosses and the majority of guardian doors, and is frequently disabled by mages. You may choose to bind it over your platebody bind, as it can be significantly difficult to obtain.

Levels Since players already have a weapon and a defensive bind, they can choose to devote their 3rd bind slot to an offensive or another defensive bind to improve the efficiency of guardian doors and bosses. Level 50 Dungeoneering is a good place to start using 1-handed weapons with an off-hand item if you prefer to play that way. Platebody used together with a shadow silk hood can improve the longevity of the player, but an offensive item will maximise the ability to deal damage in combat situations.

When using ranged, it is recommended to use the Desperado ring class for increased damage. Levels Bind the best shortbow and ammunition you can use. Shortbows have a higher damage output than longbows. Levels Your second bind should either be the best leather body you can wear or the shadow silk hood. At level 45 Dungeoneering you can fight Sagittare and potentially obtain his Sagittarian longbow and arrows, and replace your current bow for it if you have 99 Ranged.

Levels The third bind could be either leather chaps or the shadow silk hood. At level 71 Dungeoneering you can fight the Skeletal trio and potentially obtain a Sagittarian shortbow and arrows, and replace your current bow for it if you have 99 Ranged. Alternatively if you come across a Soulgazer and are lucky enough to obtain the hexhunter bow , bind that instead as it has the fastest speed of any dungeoneering bow, provides a life point boost, and allows the use of shield abilities.

Dual throwing knives, or throwing knife and shield, can also be used effectively at this level range as well. Level At this point the only binds left for a ranger are different leather armour pieces, or the previous things they didn't bind beforehand. When using magic, it is recommended to use the Blitzer ring class for increased accuracy when using Magic weapons. Levels Bind the best staff you can use.

After the evolution of combat update, all staves carved from branches within Daemonheim now provide an unlimited amount of each elemental rune. Doomcore staff and Celestial catalytic staff also share these properties. Levels The next bind should either be the best robe top you can wear, or the shadow silk hood.

The robe top will provide a much needed life point boost and resist melee attacks, but the shadow silk hood could potentially reduce a decent amount of much unwanted ranged damage to you. At level 29 Dungeoneering you can fight the Unholy cursebearer and potentially obtain its Celestial catalytic staff, and replace your current staff for it if you have 99 magic as that staff has the best accuracy bonus of any staff in the game as well as provides unlimited elemental runes.

Levels The third bind could either be a robe bottom or the shadow silk hood. Wand and orb, or wand and shield, is also effective at this level range for those that prefer dual wielding.

When players have reached level 99 in certain combat skills, they usually want to use the highest tier weapons and armour they can. In this case, it is tier 11 equipment. Most want to bind these items for more efficient training while others want to use Dragon keepsake keys on the armour to have a stylish cosmetic override.

The only way to acquire tier 11 equipment is to kill the boss monster and obtain its drop. However, the chances of the drop being tier 11 or tier 3 in the case of the Celestial catalytic staff is quite low if soloing the floors necessary to find the boss in the first place.



0コメント

  • 1000 / 1000