Where is pinewatch bandit sanctuary




















A tripwire activates a boulder trap that is attached to the structure. Depending on how much you know beforehand, you can go through Pinewatch, collect the vital loot and instantly complete this job as soon as you talk to Endon. Do not use the patch if you like to keep the badass NPCs in your game. Pinewatch: In a locked treasure room in the Pinewatch Bandit Sanctuary.

One of the cages at Red Eagle Redoubt. If Rhorlak is bribed, he will reveal the location of the button. Badass bandits to the following locations. A bandit archer keeps watch atop each tower. The event that triggers the NPCs spawning. Was this guide helpful?

YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The architecture in this zone is still that of typical Nordic barrows. Ahead is a chamber with bone chimes hanging from the ceiling in front, which may be avoided by passing to the left.

The chamber beyond is filled with stacks of crates and barrels in rows on either side of a long wooden table in the center. There are three bandits sitting at the table, one of which is a magic-user who has a preference for shock magic.

All three of the bandits carry a copy of Roras's Letter , which details a plot to break into the treasure room by Roras, whom the previous warning note has revealed to be dead.

On the table are five bottles of Nord mead, four of them in a basket. A path runs behind the stack on the left, with a bear trap on the ground at either end. There are four common books on top of a barrel near the front of the chamber. Partway along the stack on the left is a novice-locked chest, just before a rock pillar. Nearby on the same side, just after the pillar, is an expert-locked chest.

There is a barrel next to the second chest with a basket on top containing another five bottles of Nord mead. Along the southwest wall is an earthen ramp, which starts at the rear of the room and rises towards the front. At the top of the ramp is a short narrow tunnel heading west into another chamber.

You can hear a bandit singing or talking to themselves as they patrol the chamber ahead. There are several rock pillars supporting the ceiling and blocking a clear view of the next chamber. There is only the one bandit patrolling this chamber. Between the pillars is a bear trap, and against the northern wall are two square cages, both with leveled locks.

However, neither cage contains anything of interest. To the southwest is a large arch with wooden beams supporting it. To the right under the arch is a pickaxe , and just beyond is the body of a dead bandit near part of a walkway that has fallen from above.

At the end of the chamber is a narrow flight of stone stairs leading up to a wooden door. Beyond the door is a chamber guarded by a single bandit with five upright sarcophagi against the walls, in front of each of which is a dead draugr. To the west is a wooden door, and to the east an irregular tunnel. The door has a leveled lock, and opens to reveal a small room containing a novice-locked chest with an adept-locked tension cable that triggers a spear trap from directly behind the chest.

There are two small coin purses on the floor to the right of the chest. Against the walls are two sets of shelves holding a quiver of random arrows , an empty random soul gem , an unusual gem , a random poison, eight common books , a random light armor cuirass , a pair of random boots, a random potion of healing, s small coin purse, and four loose septims. The tunnel to the east turns south, with another copy of the Warning and another iron dagger on the ground at the turning. Ahead, the tunnel opens into a cave that is being used as a dormitory.

Opposite, a bandit is sleeping in a single bed, with four other unowned single beds in the chamber. Any fighting will alert four more leveled bandits, who are behind the wooden wall to the left on which is a mounted elk's head.

To the southwest is a long wooden table and a chair, with another copy of Roras's letter on the table. There are two dressers between some of the beds opposite, one of which has a random bow and a random sword.

On the left, against a wooden wall, are two sets of shelves holding three sets of random armor, two random helmets , and three pairs of random boots. To the left of these shelves is yet another copy of the Warning stuck to the wall with another iron dagger. Behind the wooden wall to the east is a chamber with a bar set up at the far end and two long wooden tables and chairs at the near end.

Both tables have a bottle of Nord mead on top. Against the other side of the wooden wall are two more sets of shelves, which are empty. In front of the bar is a campfire with two pots hanging over it, one containing two baked potatoes, and the other holding four portions of grilled leeks. Beside the fire is a woodcutter's axe. Pinewatch Treasure Room [ ] This is a small room which is hidden behind a master-level locked door but a key can be obtained from Rigel Strong-Arm.

Categories Shacks Dungeons Add category. Cancel Save. Universal Conquest Wiki.



0コメント

  • 1000 / 1000